Classes | |
class | senf::console::GenericNode |
Config/console node tree base-class. More... | |
class | senf::console::DirectoryNode |
Config/console tree directory node. More... | |
class | senf::console::CommandNode |
Config/console tree command node. More... | |
class | senf::console::ScopedDirectory< Owner > |
DirectoryNode member proxy. More... | |
The console/config node tree is the central data-structure of the library. Into this tree, all commands and parameters are entered. The tree is then exposed using a file-system like interface.
We will start by giving a more complete example. This example contains most of the stuff needed for using the console/config library.
The console/config library tree consists of two basic node types: \li senf::console::DirectoryNode provides internal nodes with an arbitrary number of children \li senf::console::CommandNode describes a command entry in the tree \li senf::console::LinkNode is a link to another node. It works much like a symlink on POSIX systems. senf::console::CommandNode is the base-class of all command nodes of which there are several, depending on the type of command. There is a single root node, the senf::console::DirectoryNode called senf::console::root(). From this node, the tree is traversed. All nodes are allocated on the heap and are managed using a smart pointer.
There are several ways to add nodes to the tree: \li A senf::console::DirectoryNode can be added using senf::console::DirectoryNode::mkdir(). \li An arbitrary node can be created and then (possibly later) added to the tree using the corresponding senf::console::DirectoryNode::add() overload. \li A senf::console::CommandNode is normally added to the tree by directly adding a callback using one of the overloaded senf::console::DirectoryNode::add() members. See \ref console_commands. \li A senf::console::LinkNode is created by senf::console::DirectoryNode::link() When directly adding a node callback, the type of node added depends on the type of callback. The callback types which can be added are listed at \ref console_callbacks.
Every node is identified among it's siblings by it's name. The name of the node is set when adding the node to the tree. If the name is empty or non-unique, a unique name will be automatically provided. To remove a node from the tree, just use the nodes senf::console::GenericNode::unlink() or the parents senf::console::DirectoryNode::remove() member. This call removes the node from it's parent and returns a (smart) node pointer. \li If you ignore the return value, the node (and it's children) will be deleted. \li Alternatively, you may store away the node and re-attach it later. \li An node (or subtree) can be moved to a different place by unlinking the node at it's old place and re-adding it at it's new location. \li To rename a node, unlink and re-add it with a different name.
Depending on the node type added, additional node parameters may be set. For example, every node has a documentation parameter which is used by the online-help system. To assign these parameters, the node exposes corresponding member functions. Since senf::console::DirectoryNode::add() returns the newly added node by reference. Additional parameters may be added after the factory call:
Since the parameter setters all return the node reference, additional parameters may just be added to the end of the command.
The simplest way to access tree elements is to save the return value of the senf::console::DirectoryNode::add() members. However, saving the reference will not ensure, that the node is not removed. If the node might be removed from the tree, you should use a smart pointer (either <tt>ptr</tt> or <tt>weak_ptr</tt>) to hold the node. Another possibility is to traverse the tree explicitly. For this purpose, the operators '[]' and '()' have been overloaded in senf::console::DirectoryNode.
getDirectory and the '[]' operator will return a senf::console::DirectoryNode whereas getCommand and the '()' operator will return a senf::console::CommandNode. If the node is not found or is not of the correct type, an exception will be raised.
Most objects will register several commands. So it makes sense for these objects to manage their own directory. Since directories are however allocated on the heap, they cannot be directly added to a class. To facilitate this usage, the senf::console::ScopedDirectory is used. This class provides a senf::console::DirectoryNode facade. Internally, it automatically creates a senf::console::DirectoryNode to which all calls are forwarded. The senf::console::ScopedDirectory member should be declared public. This allows the user of the class to add the node to the tree.